I am a Senior at Cornell University majoring in INFORMATION SCIENCE, with a concentration in Human Computer Interaction.
I also have a minor in GAME DESIGN.
I am interested in User Experience and Product Design.
This is a shopping website proposal that I worked on for my Human Computer Interaction class. For this project, my team designed and conducted
contextual inquiries on a range female Cornell students. Using what we learned, we attempted to build interactions that could bridge the gap
between online and offline clothes shopping through a VIRTUAL DRESSING ROOM, verifying our prototypes at each step with usability tests and surveys.
During the course of the project, we created:
Personas
Storyboards
Mockups
C.H.R.O.N.O.S. Ergonomics
C.H.R.O.N.O.S. was a project I worked on in DEA 4700 Applied Ergonomics.
In small groups, our class acted as ergonomics consultants to Cayuga Medical center, helping them to redesign the layout and
workflow of the Android app they were developing to facilitate triage operations in the ER room.
Game Design
BerryRoll
IN DEVELOPMENT
Innovative physics based multiplayer game for the iPhone. In it, the player creates and controls custom Rollies (circular creatures) and uses them to compete head to head against other players in online races to collect berries. Berries in turn can be used to buy more Rollies and levels to play on.
You can also follow our development on
Mission M.A.R.K.E.T.
This was my first game design project, completed in Microsoft C# XNA framework. I acted as project manager and support programmer, implementing animations, game art, and UI screens.
Physical Objects and Prototypes
R.I.F.L.E. Music
A Rapid Prototyping project I did for Francois Guimbretiere's class INFO 4320. I was responsible for designing and implementing the overall physical form factor using AutoCAD inventor and Cornell's laser cutters.